HI Frank, On Tue, Sep 14, 2010 at 8:10 PM, Frank Sullivan <[email protected]> wrote: > In any case, I went for a naive implementation at first. Each drawable was an > osg::Geometry object attached to an osg::Geode (which again, may have one or > more osg::MatrixTransforms as parents). Each osg::Geometry had its own > Vec3Array as a vertex array. The performance wasn't bad. It was around 700fps > in wireframe mode on my machine. But I figured I could do better.
I'm sorry but you lots my on this thread when you said you had 700fps, that's 10 times more than vsync, so already plenty fast enough. Is there a reason why 700fps isn't more than good enough? Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

