Hi, It crashes even if I mark the container node as dynamic: container->setDataVariance(osg::Object::DYNAMIC);
Right now the frame rate isn't so important, so I can even live with a blocking frame(), if update during cull/draw traversal is causing these crashes. Can anyone give any hints? Thank you! Cheers, Dženan ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=31659#31659 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

