Hi,

I have the same kind of question (and problem).

My application makes high dynamic calculations of a textiles under tension and 
other influences.
During the calculation process each yarn changes its shape and I have to 
recalculete the geometry of each yarns node from ground up.
What is the recommended way of handling this.
At the moment I just replace the yarns nodes in a switch node. But I also 
experience crashes, definitely not caused by the application (OK, 99.9% ;-)

Thanks for any hint.

Werner 


On Thursday 16 September 2010 09:33:40 DXXenan ZukiXX wrote:
> Hi,
> 
> It crashes even if I mark the container node as dynamic:
> container->setDataVariance(osg::Object::DYNAMIC);
> 
> Right now the frame rate isn't so important, so I can even live with a
> blocking frame(), if update during cull/draw traversal is causing these
> crashes.
> 
> Can anyone give any hints?
> 
> Thank you!
> 
> Cheers,
> Dženan
> 
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=31659#31659
> 
> 
> 
> 
> 
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