Hi, I have the same kind of question (and problem).
My application makes high dynamic calculations of a textiles under tension and other influences. During the calculation process each yarn changes its shape and I have to recalculete the geometry of each yarns node from ground up. What is the recommended way of handling this. At the moment I just replace the yarns nodes in a switch node. But I also experience crashes, definitely not caused by the application (OK, 99.9% ;-) Thanks for any hint. Werner On Thursday 16 September 2010 09:33:40 DXXenan ZukiXX wrote: > Hi, > > It crashes even if I mark the container node as dynamic: > container->setDataVariance(osg::Object::DYNAMIC); > > Right now the frame rate isn't so important, so I can even live with a > blocking frame(), if update during cull/draw traversal is causing these > crashes. > > Can anyone give any hints? > > Thank you! > > Cheers, > Dženan > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=31659#31659 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

