Hi, Well, you might want your threads to generate drawables directly, instead of wrapping them in geodes.
And, have you tried setting data variance to dynamic for your scene node? Cheers, Dženan ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=31697#31697 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

