On Thu, Sep 16, 2010 at 11:37 AM, Werner Modenbach <[email protected]> wrote: > Hmmm... OK. > > I want to replace an existing node of a scene by a new one. > I do this by calling setNode in a switch but the scene doesn't recognize the > change. >
Argghghgh.??!!? You are still talking too low level. For the physical simulations you typically are updating vertex positions or transforms, or perhaps other attributes, you very rarely need to dynamically create an new data. Is there a real reason why you considering the path of introducing a whole new subgraph on each update, it sounds broken to me. This is why I want to know the background, yet your still stuck on the specifics of nodes and seem to barking up completely the wrong tree. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

