On Thu, Sep 16, 2010 at 11:37 AM, Werner Modenbach
<[email protected]> wrote:
> Hmmm... OK.
>
> I want to replace an existing node of a scene by a new one.
> I do this by calling setNode in a switch but the scene doesn't recognize the
> change.
>

Argghghgh.??!!?  You are still talking too low level.

For the physical simulations you typically are updating vertex
positions or transforms, or perhaps other attributes, you very rarely
need to dynamically create an new data.  Is there a real reason why
you considering the path of introducing a whole new subgraph on each
update, it sounds broken to me.  This is why I want to know the
background, yet your still stuck on the specifics of nodes and seem to
barking up completely the wrong tree.

Robert.
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