Hi Brad, that is what I was expecting while reading this thread, that you have the GraphicsWindowWin32 into some framework ... You need to pass the event from MFC to the window. In your OnKeyDown you get the window handle and pass thru the event. If you need details let me know .... This is how I made it work ... way back when -Nick
On Thu, Sep 16, 2010 at 11:54 PM, Vivien Delage <[email protected]> wrote: > Hi Brad, > > I totally aggree with what you said. > This is also what I proposed to Robert in the submission thread. > Basically the best would be to have a new event of type > "UnicodeCharEntered" or something like this. This way we could leave the > keydown and keyup events as they were and only using wm_chat for the new > type of event. > > However, this change is too big to do it by ourself I guess? This touch > the core functionnality and does not only impact win32 version. This is why > I provided the fix as it is now. > > > Vivien > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=31729#31729 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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