Hi Robert,

I actually like the idea of having osg working with dead keys thus being
capable of handling language specific characters (you can type your text in
osgWidget::Input in your natural language). I think this is very good
feature, what Vivien has implemented. On the other side I totally understand
you too, but Brad is the only one so far reporting issues and for me is
likely he is doing something wrong (ehm ... maybe strong word, but he hasn't
been replying lately so no idea if he fixed it). The OSG MFC example is a
good guide how to properly implement things, and my hint is very standard
and trivial, not a hack or work around. You might be right with your view on
how actually Vivien implemented this new cool feature, improvements can
always be done I think. Me being you , would let Vivien's work in, again I
find it very cool. But .. you are the boss :)

Cheers,
-Nick


On Fri, Sep 17, 2010 at 7:27 PM, Robert Osfield <[email protected]>wrote:

> Hi Vivien, JS, Nick et.al,
>
> I'm not really happy with the technique that Vivien took, eating a key
> down till a WM_CHAR occurs then dispatching one seems rather
> convoluted and with extra complication comes the danger of bugs being
> introduced as the code evolves, and obviously also forces the app to
> generate the WM_CHAR, which not all apps will do.  I'm sure Brad's not
> alone in this.
>
> There might be a workaround for Brad and others to address this, but
> this all will require end users to come across odd regressions and
> then have to investigate and if they are lucky come across this or
> subsequent threads.  It certainly is an issue that is ripe for arising
> again and again as new users stumble on the same issue.
>
> I do not what the best solution would be, but we do at least need to
> try harder to address the problem without introducing regressions.
>
> Robert.
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to