HI Guy, On Sun, Sep 19, 2010 at 6:35 PM, Guy Volckaert <[email protected]> wrote: > I noticed a huge discrepency between loading an FLT with and without the > DatabasePager. > > Before loading any database model, the number of TextureObject created is 16. > > When I load a model via readNode(), the number of TextureObjects created > increases to 112 (for 96 textures objects for the model itself). > > However, when I load the same model from within the DatabasePager thread, > then I get 173 TexureObjects created (157 TextureObjects for the model > itself). > > Essentially, I noticed that loading tiles from within the DatabasePager > requires lots more texture memory (confirmed by using glDebugger). > > Note: The StateSetManager is used the in the same manner for both cases.
Do you mean the SharedStateManager? In svn/trunk there has been a bug fix relating to the SharedStateManager/DatabasePager so perhaps this might help. Could you try it? Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

