Sorry for the confusion - I ment to say the SharedStateManager. 

I should have mentioned (in my original post) that I already merged the 
SharedStateManager from the trunk into v2.8.2. Fortunately, the changes were 
easy to merge but did not resolve the problem.

I'm trying to figure out a way to determine what's the difference between 
loading the FLT model myself using readNode() and loading it through the 
DatabasePager.  In both cases, I run the SharedStateManager process and the 
optimizer process (via the readNode callback).  

I will continue isolating the problem, but not sure how far I can go.

Regards,

------------------
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http://forum.openscenegraph.org/viewtopic.php?p=31832#31832





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