Hi,

gl_ModelViewProjectionMatrix and ftransform() are deprecated since GLSL Version 
120 ( but still working ), in Version 150 not working at all.
Is there a straight forward way to extract the current ModelView and Projection 
Matrices ( e.g. from StateSet ? ), without having to pass around the Camera 
through the SG, or extract osg::Transform World Matrix ?

Moreover, gl_Vertex is depreciated as well, so how to create a VBO ? Is it 
possible to use only VertexAttribArray, without VertexArray, NormalArray, etc. 
? 


Thank you!

Cheers,
ParticlePeter

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=32198#32198





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