Hi Peter,

osg::State in svn/trunk and later 2.9.x series has support for
assigning a osg_ModelViewProjectMatrix, when you build for GL 3 or
GLES 2 it'll use this by default.  You can switch this on via:

  state.setUseModelViewAndProjectionUniforms(true);

Robert.

On Wed, Sep 29, 2010 at 8:21 PM, Peter Wrobrl <[email protected]> wrote:
> Hi,
>
> gl_ModelViewProjectionMatrix and ftransform() are deprecated since GLSL 
> Version 120 ( but still working ), in Version 150 not working at all.
> Is there a straight forward way to extract the current ModelView and 
> Projection Matrices ( e.g. from StateSet ? ), without having to pass around 
> the Camera through the SG, or extract osg::Transform World Matrix ?
>
> Moreover, gl_Vertex is depreciated as well, so how to create a VBO ? Is it 
> possible to use only VertexAttribArray, without VertexArray, NormalArray, 
> etc. ?
>
>
> Thank you!
>
> Cheers,
> ParticlePeter
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=32198#32198
>
>
>
>
>
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