Hi Aitor, Can you please tell me how you are doing it (saving it onto an image) when ur using a simple color. It would be really helpful for mel.
Thanks, Best regards On Fri, Oct 8, 2010 at 10:39 AM, Aitor Ardanza <[email protected]> wrote: > Hi Mahendra, > > I'm workin on osgmultiplerendertargets.cpp example to do something like > you... see attached code. Do not forget to call command arguments --image. > > I have not succeeded with: gl_FragData[0] = texture2D( baseMap, Texcoord ); > but gl_FragData[1] = vec4(0,1,0,1); works, and I can save the image to a > file. Why can't use with other texture information? > > Cheers, > Aitor > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=32541#32541 > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- http://www.mahendragr.com
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