Hi Aitor, No problem, i just wanted to know how you are writing it onto the file as an image, writeImageFile ?
On Fri, Oct 8, 2010 at 11:04 AM, Aitor Ardanza <[email protected]> wrote: > It is a bit complex to explain, and my english level is very low ... > but it's all in the attachment. You have to make several changes to work: > Code: > const int tex_to_get = 1; > and > static const char *shaderSource = { > "uniform sampler2DRect textureID0;\n" > "uniform sampler2DRect textureID1;\n" > "uniform sampler2DRect textureID2;\n" > "uniform sampler2DRect textureID3;\n" > "void main(void)\n" > "{\n" > " gl_FragData[0] = \n" > " vec4(texture2DRect( textureID1, gl_TexCoord[0].st > ).rgb, 1);\n" > "}\n" > }; > > > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=32543#32543 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- http://www.mahendragr.com
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