It is a bit complex to explain, and my english level is very low ...
but it's all in the attachment. You have to make several changes to work:
Code:
const int tex_to_get = 1;
and
 static const char *shaderSource = {
                "uniform sampler2DRect textureID0;\n"
                "uniform sampler2DRect textureID1;\n"
                "uniform sampler2DRect textureID2;\n"
                "uniform sampler2DRect textureID3;\n"
                "void main(void)\n"
                "{\n"
                "    gl_FragData[0] = \n"
                "          vec4(texture2DRect( textureID1, gl_TexCoord[0].st 
).rgb, 1);\n"
                "}\n"
            };



------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=32543#32543





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