Hi all,

I'm still not able to figure out how to read data from the texture, how
should i read back back the data from a texture?, what i'm doing now is
simply attaching an image to the camera and trying to save it on to the
disc, which is not working.  currently i'm just trying to set a color like
gl_FragColor = red in my fragment shader.



Thanks,
Best regards

-- 
http://www.mahendragr.com
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