Hi all, I'm still not able to figure out how to read data from the texture, how should i read back back the data from a texture?, what i'm doing now is simply attaching an image to the camera and trying to save it on to the disc, which is not working. currently i'm just trying to set a color like gl_FragColor = red in my fragment shader.
Thanks, Best regards -- http://www.mahendragr.com
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