It looks like you need to turn on backface culling for the sphere.

But if you're going to draw non-convex objects, then turning off depth testing won't work, and instead you'll need to leave it enabled and clear the depth buffer before you draw the objects that must always be in front. For this you'll want to look at using nested Camera nodes. Take a look at osghud.
   -Paul


On 10/8/2010 6:36 AM, lucie lemonnier wrote:
Hi,

I put this line of code for render my model last :

    mModel = osgDB::readNodeFile(mFileToLoad);
    osg::StateSet* state = mModel->getOrCreateStateSet();
    state->setMode(GL_DEPTH_TEST,osg::StateAttribute::OFF);
    state->setRenderBinDetails(20,"Render_Bin");

But I get a odd render (see attachment).
I am trying to put the sphere over the plane.
Did I miss something in my code?

Thank you!

Cheers,
lucie

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=32559#32559




Attachments:
http://forum.openscenegraph.org//files/render_172.jpg


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--
  -Paul Martz      Skew Matrix Software
                   http://www.skew-matrix.com/
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