Hi Lucie,

you can add the node you want to draw last under new camera,and set the
render order to big number (see Camera::setRenderOrder). You would then need
to sync the new camera matrices with the main camera (probably via update
callback). This is how I did it and it works

-Nick


On Fri, Oct 8, 2010 at 7:36 PM, Paul Martz <[email protected]> wrote:

> It looks like you need to turn on backface culling for the sphere.
>
> But if you're going to draw non-convex objects, then turning off depth
> testing won't work, and instead you'll need to leave it enabled and clear
> the depth buffer before you draw the objects that must always be in front.
> For this you'll want to look at using nested Camera nodes. Take a look at
> osghud.
>   -Paul
>
>
>
> On 10/8/2010 6:36 AM, lucie lemonnier wrote:
>
>> Hi,
>>
>> I put this line of code for render my model last :
>>
>>    mModel = osgDB::readNodeFile(mFileToLoad);
>>    osg::StateSet* state = mModel->getOrCreateStateSet();
>>    state->setMode(GL_DEPTH_TEST,osg::StateAttribute::OFF);
>>    state->setRenderBinDetails(20,"Render_Bin");
>>
>> But I get a odd render (see attachment).
>> I am trying to put the sphere over the plane.
>> Did I miss something in my code?
>>
>> Thank you!
>>
>> Cheers,
>> lucie
>>
>> ------------------
>> Read this topic online here:
>> http://forum.openscenegraph.org/viewtopic.php?p=32559#32559
>>
>>
>>
>>
>> Attachments:
>> http://forum.openscenegraph.org//files/render_172.jpg
>>
>>
>> _______________________________________________
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>>
>>
>>
>
> --
>  -Paul Martz      Skew Matrix Software
>                   http://www.skew-matrix.com/
>
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