Hi,
 
We are getting crashes when adding text to the scenegraph. I have spent hours 
of debugging trying to find the source of the problem without success. All 
suggestions will be appreciated.

Details:
========
We use OpenSceneGraph 2.8.3 and base the software on the composite viewer. Our 
main loop looks like this:


Code:
while (!m_viewer->done())
{
updateSceneGraphContent();
m_viewer->frame();
}



All changes to the scenegraph is done inside the updateSceneGraphContent 
method. 

The text nodes have their datavariance set to Dynamic. 

When running the software on my developer machine everything works fine. It is 
a Core2 machine with no hyperthreading and a NVIDIA GTX 8800 card. But when we 
move the software to the production environment we get crashes when adding text 
to the scenegraph. The production enviroment is running QuadCore machines with 
hyperthreading. All computers run WinXP 32-bit and have NVIDIA GTX470 cards. 

When running with DrawThreadPerContext it crashes, but if we set the viewer to 
run in SingleThreaded mode everything works fine.


Best regards
Björn Blissing

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=32650#32650





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