Hi Björn,

If setting the DataVariance to DYNAMIC doesn't fix the crash then it
looks likely that the problem is elsewhere.  I don't have an answer to
what this might be, debugging problems like this is hard when you have
the crashing app in front of you, without this it's just a case of
educated guesses based on what caused problems in other apps
previously.

Robert.

2010/10/15 Björn Blissing <[email protected]>:
> Hi Robert et al,
>
> I have already set DYNAMIC data variance to both the osgText::Text and the 
> osg::Geode which holds the text. Crashes anyway.
>
> I have tried to replicate the error in a more simple environment than our 
> production software. But no luck with getting crashes with the simple one. :/
>
> The problem with debugging these type of threading issues are that the 
> crashes aren't deterministic, sometimes we can add hundreds of texts to the 
> scene before it crashes and sometimes it crashes when adding the first text 
> to the scene.
>
> I will continue to dig into this problem. Hopefully I will find the root 
> cause for the crashes soon.
>
> But thank you anyway!
>
> /Björn
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=32776#32776
>
>
>
>
>
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