Hi Björn, If setting the DataVariance to DYNAMIC doesn't fix the crash then it looks likely that the problem is elsewhere. I don't have an answer to what this might be, debugging problems like this is hard when you have the crashing app in front of you, without this it's just a case of educated guesses based on what caused problems in other apps previously.
Robert. 2010/10/15 Björn Blissing <[email protected]>: > Hi Robert et al, > > I have already set DYNAMIC data variance to both the osgText::Text and the > osg::Geode which holds the text. Crashes anyway. > > I have tried to replicate the error in a more simple environment than our > production software. But no luck with getting crashes with the simple one. :/ > > The problem with debugging these type of threading issues are that the > crashes aren't deterministic, sometimes we can add hundreds of texts to the > scene before it crashes and sometimes it crashes when adding the first text > to the scene. > > I will continue to dig into this problem. Hopefully I will find the root > cause for the crashes soon. > > But thank you anyway! > > /Björn > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=32776#32776 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

