Hi Robert et al, I have already set DYNAMIC data variance to both the osgText::Text and the osg::Geode which holds the text. Crashes anyway.
I have tried to replicate the error in a more simple environment than our production software. But no luck with getting crashes with the simple one. :/ The problem with debugging these type of threading issues are that the crashes aren't deterministic, sometimes we can add hundreds of texts to the scene before it crashes and sometimes it crashes when adding the first text to the scene. I will continue to dig into this problem. Hopefully I will find the root cause for the crashes soon. But thank you anyway! /Björn ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=32776#32776 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

