Thanks roberts,

I'll start having a little digg around. Also found that apple added FBOs to
there es 1 implementation so I'll get that working also.

http://developer.apple.com/library/ios/#documentation/3DDrawing/Conceptual/OpenGLES_ProgrammingGuide/WorkingwithEAGLContexts/WorkingwithEAGLContexts.html#//apple_ref/doc/uid/TP40008793-CH103-SW1

To save me a little time would you mind explaining to me how the FBOs are
binded to the current context? I.e. is it something the Viewer needs to
handle, as I don't see platform specific implementations of FBOs

Thanks
Tom

On 20 October 2010 14:28, Robert Osfield <[email protected]> wrote:

> Hi Thomas,
>
> I don't believe there is any PBuffer support available for OpenGLES so
> this is no go.  There looks to be the frame buffer objects API
> available in OpenGLES 2.0, but it would be worth checking to see if
> the OSG's extension setup for these functions is working for GLES2.
>
> A general note, FBO's are at worst as just as fast as pbuffers, but
> typically will be faster as there is no need for managing multiple
> contexts.
>
> Robert.
>
> On Wed, Oct 20, 2010 at 2:06 PM, Thomas Hogarth
> <[email protected]> wrote:
> > Hi All
> > Have a quick question about render to texture. I'm trying to use it in an
> AR
> > app on IPhone so I can do some post processing on my final scene etc. At
> the
> > moment only FRAME_BUFFER mode works and is quite slow. I know OpenGLES
> > supports FRAME_BUFFER_OBJECTS I know these to be a little faster so I'll
> > probably try getting these working.
> > My question is, are FRAME_BUFFER_OBJECTs the fastest or should I look
> into
> > PIXEL_BUFFER_OBJECTs? (If there even supported)
> > Or I guess has anyone already done the work for FBOs on IPhone?
> > Tom
> > PS
> > I know I could look through the code but does FRAME_BUFFER mode use
> > glCopyPixels, just curious?
> >
> >
> > _______________________________________________
> > osg-users mailing list
> > [email protected]
> >
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >
> >
>
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