Hi Tom,
Am 20.10.10 17:53, schrieb Thomas Hogarth:
> To save me a little time would you mind explaining to me how the FBOs are
> binded to the current context? I.e. is it something the Viewer needs to
> handle, as I don't see platform specific implementations of FBOs
perhaps all you have to do is this:
replace "#define LOAD_FBO_EXT .." in FrameBufferObject.cpp (around line 42)
with
#if defined(OSG_GLES1_AVAILABLE)
#define LOAD_FBO_EXT(name) setGLExtensionFuncPtr(name, (#name), (
std::string(#name)+std::string("OES") ).c_str() )
#else
#define LOAD_FBO_EXT(name) setGLExtensionFuncPtr(name, (#name), (
std::string(#name)+std::string("EXT") ).c_str() )
#endif
Do you have a simple demo cpp to test this issue?
cheers,
Stephan
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