Hi, When I only have one point in a GL_POINTS DrawElements primitive, the shaders in my StateSet have no effect. It seems a primitiveset cannot contain use only one point, or the point does not reach the shaders for some reason.
To reproduce the problem, change the osggeometryshaders sample so that only 1 (not 8) points are added to the vertex array. You should see 2 animated lines in this case - but nothing is displayed. A colleague of mine stumbled upon this behavior (bug?) a while ago. Is this a known bug? Cheers, Fred ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=33116#33116 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

