Hi Fred,

On Thu, Oct 28, 2010 at 3:01 PM, Fred Smith <[email protected]> wrote:
> Thanks for your replies.
>
> I understand what's going on with osggeometryshaders with respects to the 
> camera.
>
> I confirm turning culling off (I use osg::Node::setCullingActive(false) on my 
> geode) makes it work.

This does suggest that small feature culling may well be the cause.
I'm surprised my suggested change didn't work for you, perhaps
something went amiss with the application of the change.  Others in
the past have come up across this issue and solved it roughly the way
I've explain.

Robert.
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