Thanks for your replies. I understand what's going on with osggeometryshaders with respects to the camera.
I confirm turning culling off (I use osg::Node::setCullingActive(false) on my geode) makes it work. Thanks again. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=33182#33182 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

