Hi,

I want to update this post to update any interested peoples on the situation.

It seems that, in fact, the FBX file 2010.2 exported by cinema4d (R11, R11.5, 
R12) are not compliant with the autodesk fbx format for some reason.

The QTFBXViewer is able to visualize the object geometry but not the textures. 

Opening a 2010.2 C4D exported fbx with 3DSMAX works fine under 3DSMAX only: 
3DSMAX is able to render correctly but if I try to export the current object in 
a new FBX, then the texture problem comes up.

Contrary, if I REASSIGNS all materials to the current object inside 3DSMAX, 
then the exported FBX file is correct: OSG (2.8.3) fbx plugin converter works 
well on textures and the QTFBXViewer visualization works fine. 

So, I've reported this kind of problem to MAXON but seems that their fbx format 
is validates.

So, at the end, we have no direct solution to direct carry fbx file from C4D to 
OSG. Where is possible, we set the materials on 3DSMAX to then export a new FBX 
or we use a WRL format that works fine in some cases (not for ALL cases because 
this format has some problems about selections...).

Someone else has a similar experience about fbx files from C4D?

Thank you!

Cheers,
Dario

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=33165#33165





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