In my experience I have no found any problem about geometry. I don't know about animation even if a simple rotation "animation take" has worked fine in the past, but is a too much simple example.
However, no problems with geometry. sth wrote: > > we ditched FBX for C4D export completely, because we had missing > geometries / vertices, wrong animations, etc. And the culprit was > cinema4d, because even the FBX-viewer for Quicktime couldn't display the > geometries and animations exported from cinema (we tried 10 and 11.5). > I understand your situation. C4D is the best modeling and animation tool in the world for me (much clean and usable than max or others similar tools and now is very powerfull in the modeling and animation). The problem is the interoperability with third-party software. The export formats seem to be much buggy even if maxon says no...hummm... sth wrote: > > We switched to 3ds for the geometries and invented a custom format for > the animations (our animation-system is not osgAnimation-based), we > transferred keyframes and values by hand... Fortunately the animations > were rather simple. > > Cinema4D is a piece of *** if you ask me. I am still looking for an > alternative on Mac OSX (sorry blender, can't wrap my head around you) > ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=33171#33171 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

