hi Sukender >>As far as I know, the FBX format itself doesn't define its "own" orientation.
I'm referring to which axis is used as local up when exporting from 3ds max. For example 3ds max uses the z axis as it's default up axis, but many opengl based applications use Y as up. The option i'm referring to justs swaps z and y components so that the modellers don't have to worry about the fact they have modeled their scene with a different up axis. The osg plugin seems to handle this behaviour it was just that either the 3ds exporter and fbx sdk I was linking to seemed to be out of sync some how (which is why the enum seemed wrong) Cheers Tom
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