Hi Thomas and Christian, On Tue, Nov 2, 2010 at 3:17 PM, Thomas Hogarth <[email protected]> wrote: > - I?m having problems with the HW mipmap generation. I get only black > textures when activating the HW support. Mipmaps generated by SW are working > fine. Does HW mipmap generation work on the IPhone with OSG? > > Harware mipmapping in OSG uses the GLU lib. This isn't available on iOS so > won't work.
With the svn/trunk version of the OSG GLU has been directly integrated and should be fully supported under OpenGLES code paths. The IPhone git branch may well not have these changes yet. > - Does the IPhone git branch have more adaptions regarding OpenGLES 2.0 or > is the main branch up to date? > Not at the moment, but i do have a little proposal below. > > I too have been keen to learn about ShaderComposition. I noticed traces of > it in the last checkout I did. As I'm now using GLES 2 full time I was > wondering if I should modify ShaderGen to work with GLES 2 and add it to the > IPhone branch to help ease things till Robert finds time to complete > ShadeComposition. Updating ShaderGen to work with GLES2 would be very useful. I'd also like to the the IPhone git branch changes merged into core the OSG as well, but I don't know the status of these so can't say how easily they will integrate. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

