Hi Thomas and Christian,

On Tue, Nov 2, 2010 at 3:17 PM, Thomas Hogarth
<[email protected]> wrote:
> - I?m having problems with the HW mipmap generation. I get only black
> textures when activating the HW support. Mipmaps generated by SW are working
> fine. Does HW mipmap generation work on the IPhone with OSG?
>
> Harware mipmapping in OSG uses the GLU lib. This isn't available on iOS so
> won't work.

With the svn/trunk version of the OSG GLU has been directly integrated
and should be fully supported under OpenGLES code paths.  The IPhone
git branch may well not have these changes yet.

> - Does the IPhone git branch have more adaptions regarding OpenGLES 2.0 or
> is the main branch up to date?
> Not at the moment, but i do have a little proposal below.
>
> I too have been keen to learn about ShaderComposition. I noticed traces of
> it in the last checkout I did. As I'm now using GLES 2 full time I was
> wondering if I should modify ShaderGen to work with GLES 2 and add it to the
> IPhone branch to help ease things till Robert finds time to complete
> ShadeComposition.

Updating ShaderGen to work with GLES2 would be very useful.

I'd also like to the the IPhone git branch changes merged into core
the OSG as well, but I don't know the status of these so can't say how
easily they will integrate.

Robert.
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