Hi Christian,

On Fri, Oct 29, 2010 at 2:25 PM, Christian Ruzicka <[email protected]> wrote:
> I also saw the thread regarding the ShaderComposer, its design and the 
> feature set:
>
> Shader composition, OpenGL modes and custom modes (I'm not allowed to post 
> links yet)
>
> The last post in this thread was in July. Are there any news regarding the 
> implementation?

Sorry for not replying sooner, I've been rather rushed off my feet at
home and with work.

Due to client work commitments over the last couple of months I
haven't been able to tackle the completion of my Shader Composition
work.  There is the beginnings already checked into svn/trunk and the
osgshadercomposition provides a little glimpse into some the classes.

The work is far from finished though and isn't for prime time usage,
and doesn't yet fulfill the role of a flexible shader composition or a
means of seamlessly implementing the old fixed function pipeline
functionality in shaders.  I have previous set this features as must
have features for the next stable release, and it'll likely take me
another month of my time entirely focused on the issue of shader
composition to put it bed.  When I get this month is hard to pin down
right now as I continue to have client commitments that pay the roof
over my head and the food on the table ;-)

In next couple of days I will be writing about the topic of next
release and will mention shader composition there.

Robert.
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to