Hi, In the meantime I got a better understanding of OSG regarding OpenGLES 2.0 support and osgText, osgTerrain and osgEarth are now basically running in the OpenGLES 2.0 Emulator (globeview with some labels and streets).
I also saw the thread regarding the ShaderComposer, its design and the feature set: Shader composition, OpenGL modes and custom modes (I'm not allowed to post links yet) The last post in this thread was in July. Are there any news regarding the implementation? Thank you! Cheers, Christian ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=33251#33251 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

