Hi,

In the meantime I got a better understanding of OSG regarding OpenGLES 2.0 
support and osgText, osgTerrain and osgEarth are now basically running in the 
OpenGLES 2.0 Emulator (globeview with some labels and streets).

I also saw the thread regarding the ShaderComposer, its design and the feature 
set:

Shader composition, OpenGL modes and custom modes (I'm not allowed to post 
links yet)

The last post in this thread was in July. Are there any news regarding the 
implementation?

Thank you!

Cheers,
Christian

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=33251#33251





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