Hi Stephan, Robert
> > With the svn/trunk version of the OSG GLU has been directly integrated > and should be fully supported under OpenGLES code paths. The IPhone > git branch may well not have these changes yet. > > Sounds great will defo check that out > > Updating ShaderGen to work with GLES2 would be very useful. > > i'll get onto this today. I've already made a version in my own code that also adds texture matrices etc. So i'll put back into the shader gen and see what I can do about the fixed function features being used. > > @Tom: does FBOs work on your end now? If yes, please send me your > sources, so I can integrate them with the git branch. > > I tried this again last night with no luck. I did get a little further by making sure the rtt texture had it's internal format set and making sure the mipmap moe was linear. With these i got as far as a texture object is created and the rtt framebuffer object does seem to be created but now the whole scene stops rendering properly. i just get the last frame that worked (from when using frame_buffer). I'm leaning toward the fact that a render buffer is also created by the framebuffer object class. I need to find out if this always happens or whether it only happens when using another framebuffer object. I'll let you know how I get on, but looks like it may take a while as I'll have to dig into how RenderStage::runCameraSetUp is working. In the rtt and non rtt situations Cheers Tom
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