Hi Stephan, Robert

>
> With the svn/trunk version of the OSG GLU has been directly integrated
> and should be fully supported under OpenGLES code paths.  The IPhone
> git branch may well not have these changes yet.
>
>
Sounds great will defo check that out


>
> Updating ShaderGen to work with GLES2 would be very useful.
>
>
i'll get onto this today. I've already made a version in my own code that
also adds texture matrices etc. So i'll put back into the shader gen and see
what I can do about the fixed function features being used.


>
> @Tom: does FBOs work on your end now? If yes, please send me your
> sources, so I can integrate them with the git branch.
>
>
I tried this again last night with no luck. I did get a little further by
making sure the rtt texture had it's internal format set and making sure the
mipmap moe was linear. With these i got as far as a texture object is
created and the rtt framebuffer object does seem to be created but now the
whole scene stops rendering properly. i just get the last frame that worked
(from when using frame_buffer).

I'm leaning toward the fact that a render buffer is also created by the
framebuffer object class. I need to find out if this always happens or
whether it only happens when using another framebuffer object.

I'll let you know how I get on, but looks like it may take a while as I'll
have to dig into how RenderStage::runCameraSetUp is working. In the rtt and
non rtt situations

Cheers
Tom
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