Hi Martin,
TrackballManipulator* tm = new TrackballManipulator() tm->calculateViewMatrix(eventAdapter, ActionAdapter);
Well, inside your own handle(ea, aa) you can always call the manipulator's handle(ea, aa). Is that what you mean?
And when you want the view matrix you call the manipulator's getInverseMatrix() method.
Hope this helps, J-S -- ______________________________________________________ Jean-Sebastien Guay [email protected] http://www.cm-labs.com/ http://whitestar02.webhop.org/ _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

