Hi Martin,

TrackballManipulator* tm = new TrackballManipulator()
tm->calculateViewMatrix(eventAdapter, ActionAdapter);

Well, inside your own handle(ea, aa) you can always call the manipulator's handle(ea, aa). Is that what you mean?

And when you want the view matrix you call the manipulator's getInverseMatrix() method.

Hope this helps,

J-S
--
______________________________________________________
Jean-Sebastien Guay    [email protected]
                               http://www.cm-labs.com/
                        http://whitestar02.webhop.org/
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to