On 11/3/2010 1:22 PM, Matt Caron wrote:
> The OSG format appears to hold model and texture data.  I'm looking for a 
> file format which is used exclusively for placing and orienting models in a 
> scene.  For example I could do something like this:

  The OSG format supports the ProxyNode entity which allows for external file 
references
within the scene, which is what i think you're asking for.

  But more power to you if you want to implement a loader for another existing 
format.

-- 
Chris 'Xenon' Hanson, omo sanza lettere. [email protected] 
http://www.alphapixel.com/
  Digital Imaging. OpenGL. Scene Graphs. GIS. GPS. Training. Consulting. 
Contracting.
    "There is no Truth. There is only Perception. To Perceive is to Exist." - 
Xen
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