Hi Matt, I don't know .scene format personally, but we now have a very basic osgDB::XmlParser class that makes it pretty quick to pull in xml files and then parse them. The osggpx example in 2.9.x and svn/trunk, and the .p3d plugin are something your could look at for inspiration on how to use this class.
Robert. On Wed, Nov 3, 2010 at 7:22 PM, Matt Caron <[email protected]> wrote: > The OSG format appears to hold model and texture data. I'm looking for a > file format which is used exclusively for placing and orienting models in a > scene. For example I could do something like this: > > <model src="myModel.3DS"> > <loc x=A y=B z=C /> > <orient xAngle=A2 yAngle=B2 zAngle=C2 /> > </model> > > This way I can reference models of many different formats and position them > in a uniform manner. Plus, I don't have to work around the hundreds or > thousands of vertices that would otherwise appear in the file. > > The .scene format provides this ability which is why I was wondering if > someone had created a reader for that file type. If not, and if there is no > direct competitor in the OSG reader system, then I might just go ahead and > write a reader for .scene files to make this possible. > > Thanks. > > Matt > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=33402#33402 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

