Hi David,

On Thu, Nov 4, 2010 at 8:58 PM, David Glenn <[email protected]> wrote:
> The only thing I can figure that there is a function that I go in and change 
> the color of an object. I used a variant of the example "osgtexture1D" to set 
> the color of the whole object, rather than rainbow it. Looking at the OGL 
> spec book, I found that there were two improvements that were made in OGL 
> 2.1. One on Pixel Buffer Objects and another about sRGB.

I can't really add much more as I don't know how you've put together
your scene graph, it is possible to assume certain features are
available and then find they aren't so you will get a different
result.  If you stick to OpenGL 2.0 features then you'll should be
fine.

There is there a chance that you haven't defined some state or vertex
attributes correctly so that they are in effect undefined so the state
is a little indeterminate opening the door to getting different
results on different systems.

Robert.
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