Well, I have some Good news and bad!

It seems that I needed to add two lines to the 1D texture:
setWrap and setFilter. I guess that I got away from having to set it on my OGL 
2.1 cards, but I got caught using the OGL2.0 cards.

Bad News:

I'm getting another error with the same card loading a model. The texture is 
not loading and it's complaining about the textures are not  at the 
power-of-two dimensions (a.k.a magic number error, for all to old SGI people 
out there)! Gee, I just read the spec for OGL 2.0 and it says on Appendix I,  
part 3 that: 

"The restriction of textures to power-of-two dimensions has been relaxed for 
all texture targets, so that non-power-of-two textures may be specified without 
generating error." 

O.K. Khronos and NVidia, What gives? 

D Glenn

------------------------
D Glenn (a.k.a David Glenn) - Join the Navy and See the World ... from your 
Desk!

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=33549#33549





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