Hi,

The latest version of VPB has all the code you need to generate mip maps for an 
osg::Image / Texture. This code also allows you to select between NVTT (no 
context) or the current context based approach. The code is in TextureUtils:  

void compress(State& state, Texture& texture, Texture::InternalFormatMode 
compressedFormat, bool generateMipMap, bool resizeToPowerOfTwo, 
CompressionMethod method);

void generateMipMap(State& state, Texture& texture, bool resizeToPowerOfTwo, 
CompressionMethod method);

While this does have a cuple of VPB dependancies, these would be very easy to 
remove.


Cheers,
Brad

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=33518#33518





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