Hi Sukender, On Tue, Feb 1, 2011 at 12:36 PM, Sukender <[email protected]> wrote: > Oh. Well, what I actually was loking for was the convenience method!
You could always write it and submit it ;-) It'd only be 10 to 20 lines of code, I'd tackle it right away if I didn't have dozens of other TODO items on my list. > And about compression, I already created some code using the libsquish > directly... > So if I add NVTT when building OSG, I'll be able to generate mipmaps (as the > convenience method would do) AND do compression? > Maybe I'll switch to NVTT (= drop libsquish as it is included) if so. I briefly experiment with libsquish in VPB but didn't adopt it it would require users to obtain a separate license for the S3TC patents. NVTT comes with a license grant for the S3TC patents, there are still few restrictions so it's worth reading up about it in the NVTT docs. FYI, NVTT uses libsquish. It'd also be possible to write an ImageProcessor implementation that just uses libsquish, but as this doesn't change the patent situation it probably isn't worth the effort writing until these parents expire, or when software patents are declare void by governments/the courts. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

