Hi Sukender, On Tue, Feb 1, 2011 at 12:06 PM, Sukender <[email protected]> wrote: > I indeed missed the news. Many thanks. > However I don't understand one point: must I have NVTT to build mipmaps in my > app (I do not use VBP, only OSG), or will the ImageProcessor default to > another implementation if not found? Or is the NVTT source code directly > integrated in OSG? (or am I wrong somewhere? ;) )
If all you want to do is generate mipmaps than you can use the OSG's internal glu functions. It's been my intention to add a convenience method into osg::Image to generate the mipmaps use the glu functions, but I haven't had a chance to do this yet. All that needs to be do is to use the custom gluScaleImage entry point to create the individual mipmaps and assign them to the osg::Image. If you want texture compression then you'll need the NVTT plugin and use ImageProcessor. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

