Hi Brad and Robert,

Any news about having a mipmap generation thing directly into OSG? I cannot 
include code of VPB (LGPL) in my app (proprietary), and I do not think about 
linking to VPB just for mipmaps...

Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/

----- "Sukender" <[email protected]> a écrit :

> Hi Brad and Robert,
> 
> Well thanks for the answers. I don't know if I'll wait for Robert's
> implementation or use VPB. Is there a plan to move this code from VPB
> to OSG?
> 
> Sukender
> PVLE - Lightweight cross-platform game engine -
> http://pvle.sourceforge.net/
> 
> ----- "Brad Christiansen" <[email protected]> a
> écrit :
> 
> > Hi,
> >
> > The latest version of VPB has all the code you need to generate mip
> > maps for an osg::Image / Texture. This code also allows you to
> select
> > between NVTT (no context) or the current context based approach. The
> > code is in TextureUtils:
> >
> > void compress(State& state, Texture& texture,
> > Texture::InternalFormatMode compressedFormat, bool generateMipMap,
> > bool resizeToPowerOfTwo, CompressionMethod method);
> >
> > void generateMipMap(State& state, Texture& texture, bool
> > resizeToPowerOfTwo, CompressionMethod method);
> >
> > While this does have a cuple of VPB dependancies, these would be
> very
> > easy to remove.
> >
> >
> > Cheers,
> > Brad
> >
> > ------------------
> > Read this topic online here:
> > http://forum.openscenegraph.org/viewtopic.php?p=33518#33518
> >
> >
> >
> >
> >
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> >
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