Hi,

Ideally this shouldn't be necessary as the cmake find modules should be able to 
find what is needed once you have set the 3rdParty dir in cmake. I think I have 
not structured my dependencies correctly for the all to be found. It is on my 
to-do list to clean up the dependencies I have published, and if necessary 
modify the 'find module' cmake files so they are all automatically detected, 
but this task never seems to rise to the top to the list : )

If anyone has built 64 bit dependencies using VS2010 I am happy to package them 
up and make them available too. It is also on my to-do list to publish 64bti 
binaries but that is another task that never quite seems to get done.

Cheers,
Brad

-----Original Message-----
From: [email protected] 
[mailto:[email protected]] On Behalf Of Joel Graff
Sent: Saturday, 6 November 2010 8:41 PM
To: [email protected]
Subject: Re: [osg-users] [build] 3rd party libs and VS 2010

Just as a follow-up (esp. for others who aren't greatly familiar with cmake), I 
discovered that most of my problems getting the various plugins to show up in 
the generated VS project were solved by clicking the "Advanced" checkbox in the 
upper right of the cmake gui.

This exposes a whole bunch more variables for referencing libraries, not the 
least of which are the Freetype libraries.  I set the directory paths / lib 
locations and viola! freetype compiles!

Hope it helps save someone else a week of work trying to get OSG to compile...

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=33554#33554





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