Allright. I'll try doing it ASAP (tomorrow I guess). Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
----- "Brad Christiansen" <brad.christian...@thalesgroup.com.au> a écrit : > Hi, > > I certainly am. I am not doing a 64bit build at the moment but it will > save me (and others) some time compiling them. If you can get them to > me I will package them up and post a link on the osg-wiki. I am not > sure I will get it done in the next week or as I am off on holidays on > Saturday for a week, but I will upload them once I get back if I run > out of time. > > Cheers, > > Brad > > -----Original Message----- > From: osg-users-boun...@lists.openscenegraph.org > [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of > Sukender > Sent: Wednesday, 10 November 2010 6:01 PM > To: OpenSceneGraph Users > Subject: Re: [osg-users] [build] 3rd party libs and VS 2010 > > Hi Brad, > > I got some dependencies for VC10 64bits (WinSDK 7.1): > - curl-7.21.1 without SSL > - freetype-2.4.2 > - jpeg-8b > - lpng143 > - zlib > > And some others: > - Boost 1.44 > - freealut-1.1.0 > - libsquish > - ode-0.11.1 > - ogg, vorbis > - OpenAL-Soft > > Interested? > > Sukender > PVLE - Lightweight cross-platform game engine - > http://pvle.sourceforge.net/ > > ----- "Brad Christiansen" <brad.christian...@thalesgroup.com.au> a > écrit : > > > Hi, > > > > Ideally this shouldn't be necessary as the cmake find modules > should > > be able to find what is needed once you have set the 3rdParty dir > in > > cmake. I think I have not structured my dependencies correctly for > the > > all to be found. It is on my to-do list to clean up the dependencies > I > > have published, and if necessary modify the 'find module' cmake > files > > so they are all automatically detected, but this task never seems > to > > rise to the top to the list : ) > > > > If anyone has built 64 bit dependencies using VS2010 I am happy to > > package them up and make them available too. It is also on my to-do > > list to publish 64bti binaries but that is another task that never > > quite seems to get done. > > > > Cheers, > > Brad > > > > -----Original Message----- > > From: osg-users-boun...@lists.openscenegraph.org > > [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of > Joel > > Graff > > Sent: Saturday, 6 November 2010 8:41 PM > > To: osg-users@lists.openscenegraph.org > > Subject: Re: [osg-users] [build] 3rd party libs and VS 2010 > > > > Just as a follow-up (esp. for others who aren't greatly familiar > with > > cmake), I discovered that most of my problems getting the various > > plugins to show up in the generated VS project were solved by > clicking > > the "Advanced" checkbox in the upper right of the cmake gui. > > > > This exposes a whole bunch more variables for referencing > libraries, > > not the least of which are the Freetype libraries. I set the > > directory paths / lib locations and viola! freetype compiles! > > > > Hope it helps save someone else a week of work trying to get OSG to > > compile... > > > > ------------------ > > Read this topic online here: > > http://forum.openscenegraph.org/viewtopic.php?p=33554#33554 > > > > > > > > > > > > _______________________________________________ > > osg-users mailing list > > osg-users@lists.openscenegraph.org > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > > > > > > DISCLAIMER:--------------------------------------------------------------------------- > > This e-mail transmission and any documents, files and previous > e-mail > > messages > > attached to it are private and confidential. They may contain > > proprietary or copyright > > material or information that is subject to legal professional > > privilege. They are for > > the use of the intended recipient only. 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