Allright. I'll try doing it ASAP (tomorrow I guess).

Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/

----- "Brad Christiansen" <brad.christian...@thalesgroup.com.au> a écrit :

> Hi,
> 
> I certainly am. I am not doing a 64bit build at the moment but it will
> save me (and others) some time compiling them. If you can get them to
> me I will package them up and post a link on the osg-wiki. I am not
> sure I will get it done in the next week or as I am off on holidays on
> Saturday for a week, but I will upload them once I get back if I run
> out of time.
> 
> Cheers,
> 
> Brad
> 
> -----Original Message-----
> From: osg-users-boun...@lists.openscenegraph.org
> [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of
> Sukender
> Sent: Wednesday, 10 November 2010 6:01 PM
> To: OpenSceneGraph Users
> Subject: Re: [osg-users] [build] 3rd party libs and VS 2010
> 
> Hi Brad,
> 
> I got some dependencies for VC10 64bits (WinSDK 7.1):
> - curl-7.21.1 without SSL
> - freetype-2.4.2
> - jpeg-8b
> - lpng143
> - zlib
> 
> And some others:
> - Boost 1.44
> - freealut-1.1.0
> - libsquish
> - ode-0.11.1
> - ogg, vorbis
> - OpenAL-Soft
> 
> Interested?
> 
> Sukender
> PVLE - Lightweight cross-platform game engine -
> http://pvle.sourceforge.net/
> 
> ----- "Brad Christiansen" <brad.christian...@thalesgroup.com.au> a
> écrit :
> 
> > Hi,
> > 
> > Ideally this shouldn't be necessary as the cmake find modules
> should
> > be able to find what is needed once you have set the 3rdParty dir
> in
> > cmake. I think I have not structured my dependencies correctly for
> the
> > all to be found. It is on my to-do list to clean up the dependencies
> I
> > have published, and if necessary modify the 'find module' cmake
> files
> > so they are all automatically detected, but this task never seems
> to
> > rise to the top to the list : )
> > 
> > If anyone has built 64 bit dependencies using VS2010 I am happy to
> > package them up and make them available too. It is also on my to-do
> > list to publish 64bti binaries but that is another task that never
> > quite seems to get done.
> > 
> > Cheers,
> > Brad
> > 
> > -----Original Message-----
> > From: osg-users-boun...@lists.openscenegraph.org
> > [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of
> Joel
> > Graff
> > Sent: Saturday, 6 November 2010 8:41 PM
> > To: osg-users@lists.openscenegraph.org
> > Subject: Re: [osg-users] [build] 3rd party libs and VS 2010
> > 
> > Just as a follow-up (esp. for others who aren't greatly familiar
> with
> > cmake), I discovered that most of my problems getting the various
> > plugins to show up in the generated VS project were solved by
> clicking
> > the "Advanced" checkbox in the upper right of the cmake gui.
> > 
> > This exposes a whole bunch more variables for referencing
> libraries,
> > not the least of which are the Freetype libraries.  I set the
> > directory paths / lib locations and viola! freetype compiles!
> > 
> > Hope it helps save someone else a week of work trying to get OSG to
> > compile...
> > 
> > ------------------
> > Read this topic online here:
> > http://forum.openscenegraph.org/viewtopic.php?p=33554#33554
> > 
> > 
> > 
> > 
> > 
> > _______________________________________________
> > osg-users mailing list
> > osg-users@lists.openscenegraph.org
> >
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> > 
> > 
> > 
> >
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