Hi Brad, hi all,

Files available at http://sukender.free.fr/pvle/files/vc10/  (All are Windows 
x64 MSVC10 with Windows SDK 7.1, both release and debug). Help yourself!
Warning: these are dumb copies of my directories (less some files, such as 
.obj, .pdb, ...). If you plan to make a nice repository of binaries, please 
tell.

Important notes:
- If you feel some have to be compiled with options (dynamic, static, another 
version, etc.), please ask.
- I recently found that some libs changed their output directory. I thus 
updated my CMake finders. Please find my finders in the PVLE SVN trunk, at 
https://pvle.svn.sourceforge.net/svnroot/pvle/trunk/CMakeModules/ , or browse 
at http://pvle.svn.sourceforge.net/viewvc/pvle/trunk/CMakeModules/

Versions are:
- boost_1_44_0 (dynamic only)
- curl-7.21.1 without SSL (dynamic only, with zlib)
- freealut-1.1.0 (both static and dynamic)
- freeglut-2.6.0 (dynamic only)
- freetype-2.4.2 (static only, didn't found dynamic)
- jpeg-8b (static only)
- png 1.4.3 (dynamic only)
- ODE 0.11.1 (dynamic only, single precision only)
- ogg SVN rev. 17535 (dynamic only)
- OpenAL-Soft GIT rev. 4f81bce800c91bf0676cdff4267ce474d88ebf5a (dynamic only)
- osgAudio SVN rev. 67 (dynamic only)
- tiff-3.9.4 (static only)
- vorbis SVN rev. 17535 (dynamic only)
- zlib 1.2.5 (dynamic only)

Cheers,

Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/

----- "Sukender" <[email protected]> a écrit :

> Allright. I'll try doing it ASAP (tomorrow I guess).
> 
> Sukender
> PVLE - Lightweight cross-platform game engine -
> http://pvle.sourceforge.net/
> 
> ----- "Brad Christiansen" <[email protected]> a
> écrit :
> 
> > Hi,
> >
> > I certainly am. I am not doing a 64bit build at the moment but it
> will
> > save me (and others) some time compiling them. If you can get them
> to
> > me I will package them up and post a link on the osg-wiki. I am not
> > sure I will get it done in the next week or as I am off on holidays
> on
> > Saturday for a week, but I will upload them once I get back if I run
> > out of time.
> >
> > Cheers,
> >
> > Brad
> >
> > -----Original Message-----
> > From: [email protected]
> > [mailto:[email protected]] On Behalf Of
> > Sukender
> > Sent: Wednesday, 10 November 2010 6:01 PM
> > To: OpenSceneGraph Users
> > Subject: Re: [osg-users] [build] 3rd party libs and VS 2010
> >
> > Hi Brad,
> >
> > I got some dependencies for VC10 64bits (WinSDK 7.1):
> > - curl-7.21.1 without SSL
> > - freetype-2.4.2
> > - jpeg-8b
> > - lpng143
> > - zlib
> >
> > And some others:
> > - Boost 1.44
> > - freealut-1.1.0
> > - libsquish
> > - ode-0.11.1
> > - ogg, vorbis
> > - OpenAL-Soft
> >
> > Interested?
> >
> > Sukender
> > PVLE - Lightweight cross-platform game engine -
> > http://pvle.sourceforge.net/
> >
> > ----- "Brad Christiansen" <[email protected]> a
> > écrit :
> >
> > > Hi,
> > >
> > > Ideally this shouldn't be necessary as the cmake find modules
> > should
> > > be able to find what is needed once you have set the 3rdParty dir
> > in
> > > cmake. I think I have not structured my dependencies correctly for
> > the
> > > all to be found. It is on my to-do list to clean up the
> dependencies
> > I
> > > have published, and if necessary modify the 'find module' cmake
> > files
> > > so they are all automatically detected, but this task never seems
> > to
> > > rise to the top to the list : )
> > >
> > > If anyone has built 64 bit dependencies using VS2010 I am happy to
> > > package them up and make them available too. It is also on my
> to-do
> > > list to publish 64bti binaries but that is another task that never
> > > quite seems to get done.
> > >
> > > Cheers,
> > > Brad
> > >
> > > -----Original Message-----
> > > From: [email protected]
> > > [mailto:[email protected]] On Behalf Of
> > Joel
> > > Graff
> > > Sent: Saturday, 6 November 2010 8:41 PM
> > > To: [email protected]
> > > Subject: Re: [osg-users] [build] 3rd party libs and VS 2010
> > >
> > > Just as a follow-up (esp. for others who aren't greatly familiar
> > with
> > > cmake), I discovered that most of my problems getting the various
> > > plugins to show up in the generated VS project were solved by
> > clicking
> > > the "Advanced" checkbox in the upper right of the cmake gui.
> > >
> > > This exposes a whole bunch more variables for referencing
> > libraries,
> > > not the least of which are the Freetype libraries.  I set the
> > > directory paths / lib locations and viola! freetype compiles!
> > >
> > > Hope it helps save someone else a week of work trying to get OSG
> to
> > > compile...
> > >
> > > ------------------
> > > Read this topic online here:
> > > http://forum.openscenegraph.org/viewtopic.php?p=33554#33554
> > >
> > >
> > >
> > >
> > >
> > > _______________________________________________
> > > osg-users mailing list
> > > [email protected]
> > >
> >
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> > >
> > >
> > >
> > >
> >
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