Hi Iñaki, I've just had a look at the OpenSceneGraph-2.8 branch and the osgText plugin doesn't use the REGISTER_DOTOSGWRAPPER for the Text classes. Unfortunately, this will mean that OpenSceneGraph-2.8.x and prior versions won't be able to statically link the osgText. Two things would need adding, first the REGISTER_DOTOSGWRAPPER and second the use of USE_DOTOSGWRAPPER(Text) for all the classes you wish to use from the osgText plugin. If you have a look at src/osgPlugins/osg/ReaderWriterOSG.cpp you'll see lots of the USE_DOTOSGWRAPPER.
The other alternative is to try out OpenSceneGraph from svn/trunk as the .osg format and the new .osgx, .osgt and .osgb formats are now supported in a bit of different way. The osg plugin you'll include using OSG_OSGPLUGIN(osg) and then the wrappers that provide the implementation of the IO/serializer support you'll include for each core library/NodeKit. For instance it'll look like: // pull in the osg plugin USE_OSGPLUGIN(osg) // pull in the old sytle .osg support USE_DOTOSGWRAPPER_LIBRARY(osg) USE_DOTOSGWRAPPER_LIBRARY(osgFX) USE_DOTOSGWRAPPER_LIBRARY(osgParticle) USE_DOTOSGWRAPPER_LIBRARY(osgShadow) USE_DOTOSGWRAPPER_LIBRARY(osgSim) USE_DOTOSGWRAPPER_LIBRARY(osgTerrain) USE_DOTOSGWRAPPER_LIBRARY(osgText) USE_DOTOSGWRAPPER_LIBRARY(osgViewer) USE_DOTOSGWRAPPER_LIBRARY(osgVolume) USE_DOTOSGWRAPPER_LIBRARY(osgWidget) // pull in the serializers for the new .osgt, .osgb and .osgx formats USE_SERIALIZER_WRAPPER_LIBRARY(osg) USE_SERIALIZER_WRAPPER_LIBRARY(osgAnimation) USE_SERIALIZER_WRAPPER_LIBRARY(osgFX) USE_SERIALIZER_WRAPPER_LIBRARY(osgManipulator) USE_SERIALIZER_WRAPPER_LIBRARY(osgParticle) USE_SERIALIZER_WRAPPER_LIBRARY(osgShadow) USE_SERIALIZER_WRAPPER_LIBRARY(osgSim) USE_SERIALIZER_WRAPPER_LIBRARY(osgTerrain) USE_SERIALIZER_WRAPPER_LIBRARY(osgText) USE_SERIALIZER_WRAPPER_LIBRARY(osgVolume) I'll be making a dev release this week that will wrap this up as well. Robert. On Mon, Nov 22, 2010 at 9:24 AM, Iñaki García <[email protected]> wrote: > Hi Robert, > > I am using the following lines in my app for static linking (besides the > full osg built into static libraries): > USE_OSGPLUGIN(ive) > USE_OSGPLUGIN(freetype) > USE_OSGPLUGIN(osg) > USE_OSGPLUGIN(bmp) > USE_GRAPHICSWINDOW() > > I've tried an "USE_OSGPLUGIN(osgtext)", but it does not work, as nobody has > ever registered that plugin. When I do that I receive: > error LNK2001: unresolved external symbol _osgdb_osgtext > > That means to me that osgdb_osgtext function does not exist, and those > osgdb_[plugin] functions are created in the REGISTER_OSGPLUGIN macro, in > order to associate an "extension" to a ReaderWriter (for example osg to > OSGReaderWriter). > But no ReaderWriter[osgText] exists in the "Plugins osgtext". > > The list of registered plugins includes osgShadow, osgTerrain (named just as > "terrain"), osgTgz and osgViewer, but not osgText (neither osgfx, > osgparticle, osgsim and some others). Any reason for that, or it's just that > nobody has needed it until myself? > > Iñaki > > El 19/11/2010 16:38, Robert Osfield escribió: >> >> Hi Iñaki, >> >> You'll need to include both the osg plugin and the osgText plugin. >> What USE_OSGPLUGIN lines are you using right now? >> >> Robert. >> >> On Fri, Nov 19, 2010 at 10:13 AM, Iñaki García<[email protected]> wrote: >>> >>> Hi all, >>> >>> When I save my scene to a "file.osg", osgText::Text nodes are not saved >>> into >>> the file. This happens only when I statically link OSG to my application, >>> when I use the DLLs everything is OK. So I suppose that the "Plugins >>> osgText" is not being registered/linked to my app. I have tried to use >>> the >>> macro USE_OSGPLUGIN(x), but it only works to link ReaderWriters of "x" >>> extension. >>> >>> Is there any different way to instruct the compiler to link >>> osgdb_osgtext.lib code, and tell the osgDB::Registry to use those >>> functions >>> to save Text nodes? >>> >>> Thanks in advance >>> -- >>> *Iñaki García >>> * >>> _______________________________________________ >>> osg-users mailing list >>> [email protected] >>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>> >> _______________________________________________ >> osg-users mailing list >> [email protected] >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

