Hi Robert,

So, if I understood correctly, even in last dev release (2.9.9) the problem may persist, but it will be solved in next one (2.9.10?). My question is because building OSG statically under Windows takes a time I would prefer not to waste in 2.9.9 if it may not solve the issue.

Thanks

Iñaki

El 22/11/2010 10:40, Robert Osfield escribió:
Hi Iñaki,

I've just had a look at the OpenSceneGraph-2.8 branch and the osgText
plugin doesn't use the REGISTER_DOTOSGWRAPPER for the Text classes.
Unfortunately, this will mean that OpenSceneGraph-2.8.x and prior
versions won't be able to statically link the osgText.  Two things
would need adding, first the REGISTER_DOTOSGWRAPPER and second the use
of USE_DOTOSGWRAPPER(Text) for all the classes you wish to use from
the osgText plugin.  If you have a look at
src/osgPlugins/osg/ReaderWriterOSG.cpp you'll see lots of the
USE_DOTOSGWRAPPER.

The other alternative is to try out OpenSceneGraph from svn/trunk as
the .osg format and the new .osgx, .osgt and .osgb formats are now
supported in a bit of different way.  The osg plugin you'll include
using OSG_OSGPLUGIN(osg) and then the wrappers that provide the
implementation of the IO/serializer support you'll include for each
core library/NodeKit.  For instance it'll look like:

// pull in the osg plugin
USE_OSGPLUGIN(osg)

// pull in the old sytle .osg support
USE_DOTOSGWRAPPER_LIBRARY(osg)
USE_DOTOSGWRAPPER_LIBRARY(osgFX)
USE_DOTOSGWRAPPER_LIBRARY(osgParticle)
USE_DOTOSGWRAPPER_LIBRARY(osgShadow)
USE_DOTOSGWRAPPER_LIBRARY(osgSim)
USE_DOTOSGWRAPPER_LIBRARY(osgTerrain)
USE_DOTOSGWRAPPER_LIBRARY(osgText)
USE_DOTOSGWRAPPER_LIBRARY(osgViewer)
USE_DOTOSGWRAPPER_LIBRARY(osgVolume)
USE_DOTOSGWRAPPER_LIBRARY(osgWidget)

// pull in the serializers for the new .osgt, .osgb and .osgx formats
USE_SERIALIZER_WRAPPER_LIBRARY(osg)
USE_SERIALIZER_WRAPPER_LIBRARY(osgAnimation)
USE_SERIALIZER_WRAPPER_LIBRARY(osgFX)
USE_SERIALIZER_WRAPPER_LIBRARY(osgManipulator)
USE_SERIALIZER_WRAPPER_LIBRARY(osgParticle)
USE_SERIALIZER_WRAPPER_LIBRARY(osgShadow)
USE_SERIALIZER_WRAPPER_LIBRARY(osgSim)
USE_SERIALIZER_WRAPPER_LIBRARY(osgTerrain)
USE_SERIALIZER_WRAPPER_LIBRARY(osgText)
USE_SERIALIZER_WRAPPER_LIBRARY(osgVolume)

I'll be making a dev release this week that will wrap this up as well.

Robert.

On Mon, Nov 22, 2010 at 9:24 AM, Iñaki García<[email protected]>  wrote:
Hi Robert,

I am using the following lines in my app for static linking (besides the
full osg built into static libraries):
USE_OSGPLUGIN(ive)
USE_OSGPLUGIN(freetype)
USE_OSGPLUGIN(osg)
USE_OSGPLUGIN(bmp)
USE_GRAPHICSWINDOW()

I've tried an "USE_OSGPLUGIN(osgtext)", but it does not work, as nobody has
ever registered that plugin. When I do that I receive:
error LNK2001: unresolved external symbol _osgdb_osgtext

That means to me that osgdb_osgtext function does not exist, and those
osgdb_[plugin] functions are created in the REGISTER_OSGPLUGIN macro, in
order to associate an "extension" to a ReaderWriter (for example osg to
OSGReaderWriter).
But no ReaderWriter[osgText] exists in the "Plugins osgtext".

The list of registered plugins includes osgShadow, osgTerrain (named just as
"terrain"), osgTgz and osgViewer, but not osgText (neither osgfx,
osgparticle, osgsim and some others). Any reason for that, or it's just that
nobody has needed it until myself?

Iñaki

El 19/11/2010 16:38, Robert Osfield escribió:
Hi Iñaki,

You'll need to include both the osg plugin and the osgText plugin.
What USE_OSGPLUGIN lines are you using right now?

Robert.

On Fri, Nov 19, 2010 at 10:13 AM, Iñaki García<[email protected]>    wrote:
Hi all,

When I save my scene to a "file.osg", osgText::Text nodes are not saved
into
the file. This happens only when I statically link OSG to my application,
when I use the DLLs everything is OK. So I suppose that the "Plugins
osgText" is not being registered/linked to my app. I have tried to use
the
macro USE_OSGPLUGIN(x), but it only works to link ReaderWriters of "x"
extension.

Is there any different way to instruct the compiler to link
osgdb_osgtext.lib code, and tell the osgDB::Registry to use those
functions
to save Text nodes?

Thanks in advance
--
*Iñaki García
*
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