Hi Louise,

Create a simulator requires lots of different skills and tools, so I
don't think you'll be able to find a single tutorial that specifically
addresses just what are trying to do.  Instead I think you'll need to
think about breaking the project up into parts and come up with
subgoals in your project that are naturally aligned to each area of
skills.

I'd recommend starting with really humble goals and learn what you
need to reach these, and when you've masted it go back for another
iteration improve each component.

The natural areas that you could break the project into are:

   Physics
   Rendering
   Integration of Physics and Scene Graph
   User interaction
   Database creation/modelling/scene generation

You first iteration around might be to source a simple car and terrain
from the free sources that populate the web.  Then work out how to do
basic intersection test/collision detection on the terrain and the car
body/wheels.  Once you have collision information you can start
thinking about simple physics model for the car and add in user
controls for acceleration/breaking and steering.

With the basic stuff working then you can go back and look to improve
on the car model, or the terrain.  Also think about adding more
rendering effects, better physics etc.

Robert.

On Thu, Nov 25, 2010 at 8:30 PM, Louis Ixo <[email protected]> wrote:
> Hi,
>
> I would like to ask, if someone can point me to some tutorial that explains 
> the correct and fastest way to create a car simulator graphics environment (= 
> car model + track scenery).
>
> I'll use my own physics engine, but I don't have any idea about how to create 
> the terrain and the car model.
>
> In fact the only thing that I have in mind is creating the car model and 
> textures and track with blender, and load it with osg.
>
> Thank you!
>
> Cheers.
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=34097#34097
>
>
>
>
>
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>
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