Hi all,

I've been playing around with the iPhone version of OSG lately, and I'm pretty happy.

Just wondering about the feasibility of posting something on the app store due to size constraints. I'm noticing that OSG is pretty massive:

$ du -hs *.a
328K    libOpenThreads.a
240M    libosg.a
 51M    libosgAnimation.a
116M    libosgDB.a
 34M    libosgFX.a
 75M    libosgGA.a
 67M    libosgManipulator.a
 75M    libosgParticle.a
 25M    libosgPresentation.a
 69M    libosgShadow.a
 56M    libosgSim.a
 24M    libosgTerrain.a
 32M    libosgText.a
227M    libosgUtils.a
547M    libosgViewer.a
 31M    libosgVolume.a
 92M    libosgWidget.a

It's not an option to use 1GB of storage for OSG libraries. Does anyone have ideas of how to simplify the build? Is there a way to automatically remove library items that are not used?

Why is this so big?

Thanks in advance,
Mike Wozniewski
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