Hi all,
I've been playing around with the iPhone version of OSG lately, and I'm
pretty happy.
Just wondering about the feasibility of posting something on the app
store due to size constraints. I'm noticing that OSG is pretty massive:
$ du -hs *.a
328K libOpenThreads.a
240M libosg.a
51M libosgAnimation.a
116M libosgDB.a
34M libosgFX.a
75M libosgGA.a
67M libosgManipulator.a
75M libosgParticle.a
25M libosgPresentation.a
69M libosgShadow.a
56M libosgSim.a
24M libosgTerrain.a
32M libosgText.a
227M libosgUtils.a
547M libosgViewer.a
31M libosgVolume.a
92M libosgWidget.a
It's not an option to use 1GB of storage for OSG libraries. Does anyone
have ideas of how to simplify the build? Is there a way to automatically
remove library items that are not used?
Why is this so big?
Thanks in advance,
Mike Wozniewski
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