On 2/12/10 15:13 , Mike Wozniewski wrote: >> On 2/12/10 12:49 , Mike Wozniewski wrote: >>> $ du -hs *.a >>> 328K libOpenThreads.a >>> 240M libosg.a >>> 51M libosgAnimation.a >>> 116M libosgDB.a >>> 34M libosgFX.a >>> 75M libosgGA.a >>> 67M libosgManipulator.a >>> 75M libosgParticle.a >>> 25M libosgPresentation.a >>> 69M libosgShadow.a >>> 56M libosgSim.a >>> 24M libosgTerrain.a >>> 32M libosgText.a >>> 227M libosgUtils.a >>> 547M libosgViewer.a >>> 31M libosgVolume.a >>> 92M libosgWidget.a >> What sort of a build is this? Debug or release? Device or simulator? >> The numbers I'm getting from a release/simulator build (Xcode 3.2.3) are far >> lower: >> >> 5.5M libosg.a >> 1.2M libosgAnimation.a >> 1.7M libosgDB.a >> 408K libosgFX.a >> 1.2M libosgGA.a >> 692K libosgManipulator.a >> 848K libosgParticle.a >> 484K libosgPresentation.a >> 952K libosgShadow.a >> 1020K libosgSim.a >> 384K libosgTerrain.a >> 616K libosgText.a >> 3.1M libosgUtil.a >> 1.2M libosgViewer.a >> 448K libosgVolume.a >> 744K libosgWidget.a >> > This is a release/device build (Xcode 3.2.4), but oddly, the debug build is > pretty > similar... just slightly larger (eg, 244M for libosg.a rather than 240M).
Remember that this is a *simulator* build, hence i386 architecture. The armv6/v7 might explain a certain increase (CISC vs RISC; maybe x2?) but nothing this massive. Maybe another x2 for a universal build but this is still nowhere near what you're seeing... /ulrich _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

