On 2/12/10 15:13 , Mike Wozniewski wrote:
>> On 2/12/10 12:49 , Mike Wozniewski wrote:
>>> $ du -hs *.a
>>> 328K    libOpenThreads.a
>>> 240M    libosg.a
>>>   51M    libosgAnimation.a
>>> 116M    libosgDB.a
>>>   34M    libosgFX.a
>>>   75M    libosgGA.a
>>>   67M    libosgManipulator.a
>>>   75M    libosgParticle.a
>>>   25M    libosgPresentation.a
>>>   69M    libosgShadow.a
>>>   56M    libosgSim.a
>>>   24M    libosgTerrain.a
>>>   32M    libosgText.a
>>> 227M    libosgUtils.a
>>> 547M    libosgViewer.a
>>>   31M    libosgVolume.a
>>>   92M    libosgWidget.a
>> What sort of a build is this?  Debug or release?  Device or simulator?
>> The numbers I'm getting from a release/simulator build (Xcode 3.2.3) are far 
>> lower:
>>
>> 5.5M    libosg.a
>> 1.2M    libosgAnimation.a
>> 1.7M    libosgDB.a
>> 408K    libosgFX.a
>> 1.2M    libosgGA.a
>> 692K    libosgManipulator.a
>> 848K    libosgParticle.a
>> 484K    libosgPresentation.a
>> 952K    libosgShadow.a
>> 1020K    libosgSim.a
>> 384K    libosgTerrain.a
>> 616K    libosgText.a
>> 3.1M    libosgUtil.a
>> 1.2M    libosgViewer.a
>> 448K    libosgVolume.a
>> 744K    libosgWidget.a
>>
> This is a release/device build (Xcode 3.2.4), but oddly, the debug build is 
> pretty
> similar... just slightly larger (eg, 244M for libosg.a rather than 240M).

Remember that this is a *simulator* build, hence i386 architecture.
The armv6/v7 might explain a certain increase (CISC vs RISC; maybe x2?) but 
nothing this
massive.  Maybe another x2 for a universal build but this is still nowhere near 
what
you're seeing...

/ulrich
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