On 2/12/10 12:49 , Mike Wozniewski wrote:
> Just wondering about the feasibility of posting something on the app store 
> due to size
> constraints. I'm noticing that OSG is pretty massive:
> 
> $ du -hs *.a
> 328K    libOpenThreads.a
> 240M    libosg.a
>  51M    libosgAnimation.a
> 116M    libosgDB.a
>  34M    libosgFX.a
>  75M    libosgGA.a
>  67M    libosgManipulator.a
>  75M    libosgParticle.a
>  25M    libosgPresentation.a
>  69M    libosgShadow.a
>  56M    libosgSim.a
>  24M    libosgTerrain.a
>  32M    libosgText.a
> 227M    libosgUtils.a
> 547M    libosgViewer.a
>  31M    libosgVolume.a
>  92M    libosgWidget.a

What sort of a build is this?  Debug or release?  Device or simulator?
The numbers I'm getting from a release/simulator build (Xcode 3.2.3) are far 
lower:

5.5M    libosg.a
1.2M    libosgAnimation.a
1.7M    libosgDB.a
408K    libosgFX.a
1.2M    libosgGA.a
692K    libosgManipulator.a
848K    libosgParticle.a
484K    libosgPresentation.a
952K    libosgShadow.a
1020K   libosgSim.a
384K    libosgTerrain.a
616K    libosgText.a
3.1M    libosgUtil.a
1.2M    libosgViewer.a
448K    libosgVolume.a
744K    libosgWidget.a

/uli
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