On 2/12/10 12:49 , Mike Wozniewski wrote: > Just wondering about the feasibility of posting something on the app store > due to size > constraints. I'm noticing that OSG is pretty massive: > > $ du -hs *.a > 328K libOpenThreads.a > 240M libosg.a > 51M libosgAnimation.a > 116M libosgDB.a > 34M libosgFX.a > 75M libosgGA.a > 67M libosgManipulator.a > 75M libosgParticle.a > 25M libosgPresentation.a > 69M libosgShadow.a > 56M libosgSim.a > 24M libosgTerrain.a > 32M libosgText.a > 227M libosgUtils.a > 547M libosgViewer.a > 31M libosgVolume.a > 92M libosgWidget.a
What sort of a build is this? Debug or release? Device or simulator? The numbers I'm getting from a release/simulator build (Xcode 3.2.3) are far lower: 5.5M libosg.a 1.2M libosgAnimation.a 1.7M libosgDB.a 408K libosgFX.a 1.2M libosgGA.a 692K libosgManipulator.a 848K libosgParticle.a 484K libosgPresentation.a 952K libosgShadow.a 1020K libosgSim.a 384K libosgTerrain.a 616K libosgText.a 3.1M libosgUtil.a 1.2M libosgViewer.a 448K libosgVolume.a 744K libosgWidget.a /uli _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org